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Essentials of programming in mathematica
Essentials of programming in mathematica




essentials of programming in mathematica essentials of programming in mathematica

Mathematics Advanced is comprised of five topics in Years 11 and 12. Students should also have studied at least some content from non-linear relationships and properties of geometrical figures. The Mathematics Advanced course has been developed with the assumption that students have achieved the outcomes of all substrands of Stages 5.1 and 5.2 and the Stage 5.3 substrands of algebraic techniques, surds, indices, equations, linear relationships, trigonometry and Pythagoras’ theorem and single-variable data analysis. It is focused on enabling students to develop an understanding and appreciation for mathematics as a unique and powerful way of viewing the world. If you are unable to attend this event please cancel your ticket via Eventbrite or contact us on 4197 4220 so we can offer your place to someone else.The course has been designed to offer opportunities for students to think and work mathematically through questioning, communicating, reasoning and reflecting. Registration for this event is necessary. We ask that you stay home if you are feeling unwell or are displaying COVID-19 or cold/flu symptoms, no matter how mild.Īlthough seating is no longer allocated, a limit is in place on the number of attendees in compliance with Queensland Health Department COVID - 19 recommendations. Numbers are limited so please be mindful of others and cancel your booking if you are unable to attend.įraser Coast Libraries is operating under Queensland Health Department COVID-19 recommendations regarding good hygiene practices and physical distancing. Parent/guardian must remain in the library during the session.Ĭome as a group: book a group ticket and name up to 4 attendees, or book an individual ticket for one attendee. Parent/guardian must sign in child if under 12yrs with consent /enrolment form essential. We encourage all children eight years and over to put on their thinking caps, come along to explore, invent, tinker and problem solve with each session based around a common theme.ĭay: Every Wednesday (during school term only).Īttendees must be 8 years or older to attend. STEAM Club is a weekly program with exclusive activities across sciences, technology, engineering, arts and mathematics.






Essentials of programming in mathematica